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The best thing that's ever happened for multiplayer games?
bandwidth

The best thing that's ever happened for multiplayer games?

Starting today, Amazon GameLift Servers provide network bandwidth in and out of AWS at no additional charge.
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Glenn Fiedler
So I'm making a 1000 player multiplayer space game
bandwidth

So I'm making a 1000 player multiplayer space game

If you enjoy space games, you're probably familiar with promises of 1000s of players, but what if a game could really pull it off?
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Glenn Fiedler
Sending millions of packets per-second with AF_XDP
bandwidth

Sending millions of packets per-second with AF_XDP

I feel the need, the need for speed.
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Glenn Fiedler
Creating a first person shooter with one million players
fps

Creating a first person shooter with one million players

Is it even possible? Turns out it's a lot closer than you may think.
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Glenn Fiedler
Writing highly scalable backends in UDP. My solution.
bandwidth

Writing highly scalable backends in UDP. My solution.

Last week I shared an interview question I've used successfully at Network Next. In this article I share my solution.
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Glenn Fiedler
Writing highly scalable backends in UDP
bandwidth

Writing highly scalable backends in UDP

In this article I share an interview question I've used for years at Network Next. How to implement a highly scalable backend in UDP. Can you solve it?
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Glenn Fiedler
XDP for Game Programmers
bandwidth

XDP for Game Programmers

Learn how you can use XDP/eBPF to get maximum bandwidth for your applications.
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Glenn Fiedler
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