multiplayer Some history around Titanfall and Apex Legends multiplayer In a past life, I worked on Titanfall and Titanfall 2
bandwidth The best thing that's ever happened for multiplayer games? Starting today, Amazon GameLift Servers provide network bandwidth in and out of AWS at no additional charge.
bandwidth So I'm making a 1000 player multiplayer space game If you enjoy space games, you're probably familiar with promises of 1000s of players, but what if a game could really pull it off?
multiplayer REMATCH Accelerated by Network Next Since the start of Season 1, Network Next has been accelerating play in REMATCH around the world.
matchmaking Creating a matchmaker for your multiplayer game Don't test in production. Test in simulation!
network acceleration The case for network acceleration in multiplayer games Fixing bad network performance greatly improves the player experience.
multiplayer Choosing the right network model for your multiplayer game The most important decision you have to make for your multiplayer game.
fps Creating a first person shooter with one million players Is it even possible? Turns out it's a lot closer than you may think.