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Some history around Titanfall and Apex Legends multiplayer
multiplayer

Some history around Titanfall and Apex Legends multiplayer

In a past life, I worked on Titanfall and Titanfall 2
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Glenn Fiedler
The best thing that's ever happened for multiplayer games?
bandwidth

The best thing that's ever happened for multiplayer games?

Starting today, Amazon GameLift Servers provide network bandwidth in and out of AWS at no additional charge.
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Glenn Fiedler
So I'm making a 1000 player multiplayer space game
bandwidth

So I'm making a 1000 player multiplayer space game

If you enjoy space games, you're probably familiar with promises of 1000s of players, but what if a game could really pull it off?
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Glenn Fiedler
REMATCH Accelerated by Network Next
multiplayer

REMATCH Accelerated by Network Next

Since the start of Season 1, Network Next has been accelerating play in REMATCH around the world.
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Glenn Fiedler
Back in a few months, I'm networking an octopus
octopus

Back in a few months, I'm networking an octopus

An octopus in virtual reality to be precise
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Glenn Fiedler
Sending millions of packets per-second with AF_XDP
bandwidth

Sending millions of packets per-second with AF_XDP

I feel the need, the need for speed.
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Glenn Fiedler
Planning server locations for your multiplayer game
lag

Planning server locations for your multiplayer game

The best places to put your game servers.
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Glenn Fiedler
What is lag?
lag

What is lag?

Baby don't hurt me, no more.
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Glenn Fiedler
Creating a matchmaker for your multiplayer game
matchmaking

Creating a matchmaker for your multiplayer game

Don't test in production. Test in simulation!
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Glenn Fiedler
The case for network acceleration in multiplayer games
network acceleration

The case for network acceleration in multiplayer games

Fixing bad network performance greatly improves the player experience.
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Glenn Fiedler
Choosing the right network model for your multiplayer game
multiplayer

Choosing the right network model for your multiplayer game

The most important decision you have to make for your multiplayer game.
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Glenn Fiedler
Creating a first person shooter with one million players
fps

Creating a first person shooter with one million players

Is it even possible? Turns out it's a lot closer than you may think.
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Glenn Fiedler
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