Sending millions of packets per-second with AF_XDP
I feel the need, the need for speed.
4 min read
Jun
22
Planning server locations for your multiplayer game
The best places to put your game servers.
7 min read
Jun
15
What is lag?
Baby don't hurt me, no more.
14 min read
Jun
08
Creating a matchmaker for your multiplayer game
Don't test in production. Test in simulation!
5 min read
Jun
03
The case for network acceleration in multiplayer games
Fixing bad network performance greatly improves the player experience.
9 min read
May
27
Choosing the right network model for your multiplayer game
Don't fuck it up. Pick the correct one for your game.
14 min read
May
03
Creating a first person shooter with one million players
Is it even possible? Turns out it's a lot closer than you may think.
11 min read
Apr
14
Writing highly scalable backends in UDP. The solution.
Last week I shared an interview question I've used successfully at Network Next. In this article I share the solution.
3 min read
Apr
09
Writing highly scalable backends in UDP
In this article I share an interview question I've used for years at Network Next. How to implement a highly scalable backend in UDP. Can you solve it?