Oct 18 REMATCH Accelerated by Network Next Since the start of Season 1, Network Next has been accelerating play in REMATCH around the world. Oct 18, 2025 7 min read
Jul 31 Back in a few months, I'm networking an octopus An octopus in virtual reality to be precise Jul 31, 2024 1 min read
Jul 29 Sending millions of packets per-second with AF_XDP I feel the need, the need for speed. Jul 29, 2024 4 min read
Jun 22 Planning server locations for your multiplayer game The best places to put your game servers. Jun 22, 2024 7 min read
Jun 08 Creating a matchmaker for your multiplayer game Don't test in production. Test in simulation! Jun 8, 2024 5 min read
Jun 03 The case for network acceleration in multiplayer games Fixing bad network performance greatly improves the player experience. Jun 3, 2024 9 min read
May 27 Choosing the right network model for your multiplayer game Don't fuck it up. Pick the correct one for your game. May 27, 2024 14 min read
May 03 Creating a first person shooter with one million players Is it even possible? Turns out it's a lot closer than you may think. May 3, 2024 11 min read
Apr 14 Writing highly scalable backends in UDP. The solution. Last week I shared an interview question I've used successfully at Network Next. In this article I share the solution. Apr 14, 2024 3 min read