Creating a first person shooter with one million players
Is it even possible? Turns out it's a lot closer than you may think.
11 min read
Apr
14
Writing highly scalable backends in UDP. The solution.
Last week I shared an interview question I've used successfully at Network Next. In this article I share the solution.
3 min read
Apr
09
Writing highly scalable backends in UDP
In this article I share an interview question I've used for years at Network Next. How to implement a highly scalable backend in UDP. Can you solve it?