Back in a few months, I'm networking an octopus
An octopus in virtual reality to be precise
Sending millions of packets per-second with AF_XDP
I feel the need, the need for speed.
Planning server locations for your multiplayer game
The best places to put your game servers.
What is lag?
Baby don't hurt me, no more.
Creating a matchmaker for your multiplayer game
Don't test in production. Test in simulation!
The case for network acceleration in multiplayer games
Fixing bad network performance greatly improves the player experience.
Choosing the right network model for your multiplayer game
Don't fuck it up. Pick the correct one for your game.
Creating a first person shooter with one million players
Is it even possible? Turns out it's a lot closer than you may think.