Glenn Fiedler

Glenn Fiedler

New York
Transformed by the power of scalable backend engineering, gafferongames is back with a new batch of articles. This time we're going for maximum bandwidth!
May
27
Choosing the right network model for your multiplayer game

Choosing the right network model for your multiplayer game

Don't fuck it up. Pick the correct one for your game.
14 min read
May
03
Creating a first person shooter with one million players

Creating a first person shooter with one million players

Is it even possible? Turns out it's a lot closer than you may think.
11 min read
Apr
14
Writing highly scalable backends in UDP. The solution.

Writing highly scalable backends in UDP. The solution.

Last week I shared an interview question I've used successfully at Network Next. In this article I share the solution.
3 min read
Apr
09
Writing highly scalable backends in UDP

Writing highly scalable backends in UDP

In this article I share an interview question I've used for years at Network Next. How to implement a highly scalable backend in UDP. Can you solve it?
2 min read
Apr
01
XDP for Game Programmers

XDP for Game Programmers

Learn how you can use XDP/eBPF to get maximum bandwidth for your applications.
15 min read