Sending millions of packets per-second with AF_XDP
I feel the need, the need for speed.
What is lag?
Baby don't hurt me, no more.
The case for network acceleration in multiplayer games
Fixing bad network performance greatly improves the player experience.
Creating a first person shooter with one million players
Is it even possible? Turns out it's a lot closer than you may think.
XDP for Game Programmers
Learn how you can use XDP/eBPF to get maximum bandwidth for your applications.